The Future, Today!

Richi123 posted Jun 7, 18

Since the dawn of time, the world has always been moving foward. Now it's your turn to push the world to the future (or keep it back) with these three new player options!



Defined by their craft and intellect, Artificers are inventors that infuse magic into their craft to create wondrous and amazing inventions. Defined by their inventive nature, these arcane engineers see magic as a complex system and evolving art that holds limitless potential. From miniature cannons and flying suits of armor to enchanting runes and strange potions, Artificers will continue discovering what magic can truly do.

Based on KibblesTasy’s homebrew revision of Artificer, this class was finished with the help of Erinaco and Five_.



A recent discovery has been made that brings the explosive power of a wizard into the hands of the common people. Through experimentation and the use of key ingredients, the secrets to a controlled explosive force has led to the invention of firearms, and with it, the introduction of Gunslingers. Wielding an imperfect yet dangerous weapon, Gunslingers use skill and a bit of grit to become a distant force of death on the battlefield.

This Fighter archetype is based on Matt Mercer’s Gunslinger.


Circle of Spores

For those that wish to keep the careful balance of nature and civilization in check, a new circle has appeared for Druids. The Circle of Spores find beauty in decay and believe that life and death are portions of a grand cycle. Embracing the mold and fungi that transform lifeless material into abundant life, these Druids form a complex relationship with their spores to protect themselves and their mission.

Thanks to Erinaco for fixing the issues this UA had and formatting it.


As with all new homebrew and UA materials, be prepared to see some changes to occur to these classes as time goes on.

Stay Classy

Cythere posted Mar 24, 18


Over the last month, we've been working on two new classes in mostly silence for the server. These are based upon both Unearthed Arcana and one of the most famous homebrew classes created by 5e's most popular DM. Without a longer delay, allow me to introduce you to...

The Mystic

The Mystic is a practioner of psionic power, one of the oldest and most elusive forms of magic in the realms. Alienlike in nature, psionics require an awakening - a mastery of the mind and all it entails. This awakened mind grants mystics a superior ability to manipulate the body and mind to fulfill their desired ends.

This is a redesigned version of the Unearthed Arcana mystic, as we personally all felt that version was too confusing, too out of place, and too strong. I've remade the class to maintain the core 5e rule: KISS.

The Occultist

A thematic reimagining of Matt Mercer's Blood Hunter class, the occultist is a secretive eldritch practitioner, cursed by the supernatural. They utilize blood magic to enhance their power, gradually creating larger strains and burdens on themselves the more they overuse such wrathful power. Be they a monster hunter, a hero, or a brooding schemer, the occulist's supernatural power is quite formidable.

Thanks to Alek for converting the class by hand, and to Soccerman for thematic changes to make it better fit our server environment.


- The Arcane Archer archetype for Fighter now has a 3rd shot at level 10.

- Samurai can now gain 1 use of Fighting Spirit on short rest at level 10.

- Counterspell, Dispel Magic, Magic Missile, and True Polymorph have had some text changed or clarified.

- Training formula clarified.

Greetings everyone.

To make this brief, I'm here to inform you that the second expansion of Xanathar's Guide has been released, along with some new additions from other material. Here's a summary of the new additions:


- Bard's College of Whispers (With revisions)

- Wizard's War Magic School

- Ranger's Gloom Stalker (With revisions)

- Bladesinger for Wizard from SCAG (With lore revisions)

- Way of the Long Death from SCAG for Monks

- Pact of the Undying for Warlocks from SCAG

- Oath of the Crown for Paladins from SCAG


- All 53 new Xanathar's Guide to Everything Spells.

- Wizard, Sorcerer, and Warlock had their spells placed into their own post on their respective threads due to their extensive additional spells.

- SCAG Cantrips for Wizard, Sorcerer, and Warlock.


- New Racial feats from Xanathar, with some options for those who don't qualify for the race but are playing something similar.

- Additional Unearthed Arcana feats. Take note these are experimental, and may be removed if we think they prove to be too strong.

I'm probably forgetting a few things, but that should be all. Thanks to everyone who helped write and format everything before it was posted.

Hi there, this is IsaacBravin back with your pseudo-weekly, monthly, bi-monthly news post.  Yet again, not one for lengthy intros, so let's just get down to business.  


Introduction of Xanathar’s Guide to Everything Archetypes

After some fierce discussion and the wholesale cutting of several archetypes from Xanthar’s Guide to Everything, I am pleased to announce we are moving forward with releasing the following archetypes.  I apologize if the archetype you were really hoping for isn’t on this list. The only thing I can say is that we haven’t stopped looking at them. They might still see the light of day, albeit modified from what Wizards actually released.  


It is highly suggested you look at your class, regardless of whether or not your archetype has been altered.

All players will be allowed to change their class archetypes to fit the new Xanthar’s Guide materials if they so desire.  Be certain to run it by an EM first. Keep in mind that if you do choose to change, you will not be permitted to change back without a penalty.

Here’s a proper changelog of what was kept and what wasn’t, along with a brief overview of a few things that were changed.



- Path of the Zealot - Added, Mostly unchanged, though the “Warrior of the Gods” feat can only be utilized at EM’s discretion.  We intend to take resurrections in general on a more case by case basis.  Path of the Zealot barbarians may also expect to have to uphold their god’s creed, or risk falling from grace similar to a paladin or cleric.

- Path of the Ancestral Guide - Added

- Path of the Storm Herald - Added



- College of Glamour - Updated, Added clear stipulation amongst staff that items/custom skills revolving around increasing one’s Spell Save DC are given in extreme moderation. Furthermore, all typical rules pertaining to charms in PvP still apply to this archetype, up to and including the Enthralling Performance feature.

- College of Blades - Added

- College of Whispers - Withheld from release.  We didn’t like the look of a lot of the mechanics, the ability to impersonate a dead creature and such being something we figured could be fairly regularly abused in a setting such as this.  We will continue looking at and tweaking this one in future.



- Forge Domain - Added, please don’t abuse the channel divinity to ruin the economy.  

- Grave Domain - Added,  with a minor alterations to the Sentinel at Death’s Door and Channel Divinity: Path to the Grave features.  Sentinel at Death’s Door was a bit too good, due to most clerics at level 6 having a +4 to Wisdom, ensuring they can cancel out a grand total of 4 critical hits in an event or dungeon, which seemed too good considering the usual length and frequency of crits during events.  Path to the Grave has been changed to ensure that it isn’t used in PvP to create some sort of unfair combo.



- Circle of Dreams - Updated!

- Circle of the Shepard - Added



- Arcane Archer - Added

- Cavalier - Added, keep in mind this class does not get to start off with a mount.

- Samurai - Added, please do not multiclass this with Rogue.



- Way of the Drunken Master - Added

- Way of the Kensei - Added

- Way of the Sun Soul - Added



- Oath of Conquest - Added, again, please do not take this with Rogue.  Searring the tenants of your oath into your flesh is recommended and highly metal, but not a requirement.

- Oath of Redemption - Added, for weirdos that don’t like fighting.



- Gloomstalker - Withheld.  The class is capable of doing 9d6+1d8 damage at level 5 with a greatsword.  Not to say we’re not interested in working on it, but it’ll take some tweaking before its ready for release.

- Horizon Walker - Updated!

- Monster Slayer - Added, though we did remove the ability to see vulnerabilities.  Giving monsters different resistances and other abilities is one of the things we as EMs do to keep the players who have memorized the monster manual or constantly look up stat blocks for whatever they’re fighting on their toes. The “Magic User’s Nemesis” feature was also nerfed slightly to prevent a creature from teleporting, instead of casting and teleporting.

- Revised Ranger - Still being worked on.  Will be ready for release soon™.



- Inquisitive - Added

- Mastermind - Added, with a very minor nerf to their ability to mimic speech.  We extended the amount of time they need to study someone’s speech patterns and accent for in order to perfectly mimic it.

- Scout - Added

- Swashbuckler - Added



- Shadow Magic - Updated!  Please check the page if you are playing one.

- Storm Sorcery - Updated as well, please check the page if you are playing one.

- Divine Soul - Withheld.  Unfortunately, of everything on the withheld list, Divine Soul is likely the one we will /not/ be looking at. The combination of its excellent spell selection and use of metamagic feats with cleric spells makes it very hard to balance, and thus we’ve decided to exclude it.  We might have a look at it later down the line, but I wouldn’t hold your breath.



- Celestial Pact - Added

- Hexblade - Added

*Of note, there are several new Eldritch Invocations that can be taken with XGTE.  Feel free to have a look at those.



- War Magic - Withheld.  Wizard already has a truly massive level of customization, from spell selection to chosen school.  Furthermore, the main issue we saw with adding war magic is it just doesn’t seem to click with much of the setting.  You’ve got your abjurers, your conjurers, your evokers, your necromancers, and then you have Mr. Warmage, the guy that can’t seem to decide whether or not he’s an abjurer or an evoker and just sort of stands in the middle. Wizard is designed in a way that the best way to continue customizing it is with the introduction of new spells, something we can hopefully do when we take a better look at SCAG and the XGTE spells.  So for now, nothing for our friends in pointy hats and robes.  

World Event Arc: The Kidnapping of Lady Cordelia Longstock

Tragedy struck at the Feast of Remembrance amidst the Dance of the Winter Queen as young Lady Cordelia Longstock, visiting from the Evergreen Isle of Ivaltyr was kidnapped by an unknown agent working for a mysterious benefactor who signed his orders as “13”.  Lord Laurence Shoar has established a new quest board to help coordinate a search and rescue attempt.  A ten thousand gold piece bounty has been established, and a title promised to whoever can return Lady Cordelia to Shoar’s Reach safely.

This is a server-wide event arc, in which cooperation will be an absolute necessity. We will hopefully be having events pertaining to the arc up within the next week or two.

Training and Crafting

The first iterations of the Training and Crafting systems have been posted to the forums. Training thus far feels like its in a pretty good place, but crafting is likely something we’ll be fleshing out further as we gather the time and resources to make it deeper. We are already looking at a few things to change that will likely see implementation in the coming months. For now though, both systems are at the very least functional and available for your use.

Multiclassing Rules

A more official post regarding multiclassing rules will be going up sometime in the next week, but the general summary is as follows:


  • Multiclassing still has the same stat requirements as it does in 5th Edition Dungeons and Dragons.
  • We ask that you remain sensible in your multiclassing options.  Only take things that make sense for your character from a narrative standpoint.
  • You may only multiclass into three classes total.
  • Staff always reserves the right to deny a multiclass if we feel as though it would make a character unfair to play against.  Broken builds aren’t fun for anybody.

That’s all for now, we hope you all have a wonderful new year as we approach 2018!


~The Vivere Staff Team

Moving Forward

IsaacBravin posted Dec 20, 17

Seasons Greetings,


This is a post-release announcement to make an official statement and fill you all in on what it is we’re currently working on, and what we’re currently planning on addressing. I’m not one for lengthy intros, so let’s dive right in shall we?

Upcoming Release of Xanthar’s Guide to Everything Materials

Pretty much from the week after release, a couple of staff members have been working on starting to adapt the material from the most recent rulebook, Xanthar’s Guide to Everything. So far, we’ve managed to get the class archetypes prepared, barring staff discussion about how a few things are going to be handled, such as the Zealot’s ability to be resurrected for no material cost. Spells are currently being worked on, and will likely have a lot more scrutiny being placed on them.  Our current projected release date for Xanthar’s class archetypes is around New Years, though we could have them out a little bit earlier, or a bit later than that. We’re also still bouncing Wild Magic Sorcerer around, seeing as they are a part of core D&D 5e that some of us think should be implemented.

Addressing the Recent Lack of Content

Following the re-implementation of the quest board system, I think everybody has noticed there hasn’t been much added to them following the initial wave. We apologize for this, and while I don’t want to make too many excuses, the big reason why the board hasn’t been updated is due to the fact that the EMs involved have been pretty busy.  That being said, we’ll be looking to end this little content drought soon, and possibly reimbursing people for the recent lack of exp and progression. Nothing is set in stone yet, but needless to say we intend on keeping up with a certain content quota and standard of quality moving forward, though I’d be remiss not to mention there will not be other times where this may occur.  All we can do is ensure they are few and far between moving forward. Writer’s block, distractions, and spending time with family during the holidays are an eventuality of what we do, and it’ll occasionally lead to periods of atrophy such as this.


Community Discussion Night

Recent events have left a lot of players feeling as though their feedback hasn’t been being heard, and as such the community will be trying to hold a discussion night. The first of which will be Friday, December 22nd at 1 PM Pacific Standard Time. We intend on these meetings to be either monthly or bi-monthly depending on the state of the server as a whole. We will also be attempting to take notes on what was discussed and having them be made publically available to those who cannot attend. That being said, we as a team have vowed to try to increase our transparency in future.


Professions and Training Systems

As unfulfilling as this may sound, the best I can say regarding the implementation of a system for crafting and training is that both are relatively far along in development, and will likely require some community input in regards to how exactly we’d like to fine tune them. Hopefully, we’ll have something set up in the next week or so.


Dance of the Winter Queen

The people of Shoar’s Reach seem to be busily preparing for the annual Faerie Festival, an event which changes its starting date each year due to operating on the Fae calendar. This year, the townspeople are all readying their fanciest clothing and preparing for the accompanying feasts that come with the Dance of the Winter Queen. This primarily passive event chain will begin later this month. We’ll be getting more details out as we continue preparing the event, but for now, I suggest you all prepare your best formal wear, brush up on your instrumental skills and table manners, and ready yourselves for a celebration.  


That’s all for now, we’ll keep you all updated in the near future,


Happy Holidays!


~The Vivere Staff Team

Bluboi yay
Delta Do we have any concrete dates/times, ie for the dance?
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